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-
- T R A X EXTRA
- ======= =====
-
- - Credits -
-
- Coding - J.Lucas
- Graphics - J.Lucas & M.Taylor
-
- Additional Coding & Title Screen Vectors by
- D.Vernon
-
- Levels Designed by J.Lucas and D.Vernon
-
- Background
- ~~~~~~~~~~
- This is a simple two player game based on combat from the Atari VCS.
- The object of the game is simple, each player has a tank and he/she
- has to destroy the other tank as quick as possible.
- As in the old VCS only one shot can be on screen at the same time so
- careful shots are required or it could spell doom!!!
-
-
- Main Menu
- ~~~~~~~~~
- Using the joystick in port 1, moving up / down selects an option
- whilst left / right changes it.
-
-
- Unlimited Shots - Self explanatory. Yes/No.
-
- Unlimited Time - Self explanatory. Yes/No.
-
- You Can Shoot Yourself - This lets you select whether or not your own
- shots can kill you. Yes/No. ( This makes for
- an interesting game with it On ).
-
- Player B Joy / Key - Changes control for player B from joystick or
- keyboard.
-
- Keys - S - Up
- X - Down
- , - Left
- . - Right
- ? - Fire
-
- Number of Shots - This lets you change the number of shots each player
- start with. 10-99.
-
- Number of Lives - This lets you change the number of lives each player
- start with. 3-99.
-
- Duration of Game - This can be between 1 to 20 minutes.
-
- Duration of Shot - This can be between 1 to 4 seconds.
-
- Select Level to Play - This is from 1 to 40.
-
- Load Maps from Disk -
-
- First place your map disc into drive df0: and press fire
- now select using the joystick the bank you wish to load and
- press fire again.
-
- How To End a Game
- ~~~~~~~~~~~~~~~~~
- To win a game either player has to have shot his/her opponent the
- required amount of times, but the game can also end when the time
- runs out or both players run out of shots.
-
-
- Keys for Trax :-
- ~~~~~~~~~~~~~
- Q - Quits from the game being played.
-
- Esc - Quits Trax and returns to DOS.
-
-
- Map Editor
- ==========
-
- In the first version of Trax this was only used by myself to save time
- creating maps, but there was potential to have it somehow in the game
- and after choosing to have it as a separate program here it is.
-
-
- When the Map Editor is loaded you will be presented with Level one's
- map although all fourty are in memory as well.
-
- Control
- ~~~~~~~
- Using the mouse a cursor can be moved to any block on the screen to edit.
- You can select a different block to draw with by pressing the right mouse
- button, this flips the screen to the blocks screen then by pressing the
- left button a block will be selected. When you press the right mouse button
- to return to the map the left button will let you draw with that block.
-
-
- Keys for MapEd :-
-
- Q - Quits MapEd.
-
- F - Fills screen with tile 0.
-
- I - Makes walls invisible.
-
- V - Makes walls visible.
-
- L - Load maps.
-
- S - Save maps.
-
- P - Paste map from buffer.
-
- C - Copy map to buffer.
-
- D - This option should when pressed automatically place shadows
- onto your map. Please note although it has been tested throughly
- there still may be one shading it may miss if so please write to
- me. Thank You.
-
- W - Clears all shadows off the map. Handy if making modifications
- and you don't want the shadows confusing you.
-
- Up & down arrow keys cycle through the maps.
-
-
- Loading Maps
- ~~~~~~~~~~~~
-
- Insert your map disc into drive df0: and press L.
-
- Using left and right arrow keys select a bank.
-
- Now by pressing return that bank will load.
-
- Note :- each bank consists of all fourty maps.
-
- Saving Maps
- ~~~~~~~~~~~
-
- Insert a blank disc into drive df0: and press S.
-
- The program will check this disc to see if it has been
- used before, if not the save will be done automatically.
-
- Using left and right arrow keys select a bank to save to.
-
- If there is already 1 bank on the disc then you could either save
- to this bank which would overwrite it or save to a new bank number 2.
-
-
- Copying & Pasting
- ~~~~~~~~~~~~~~~~~
- Pressing C will copy the current map to memory then you can load
- another bank of maps and overwrite any map by pressing P.
-
-
- Game Requirements
- =================
-
- This game should run on all Amiga's, but when running TRAX on a
- 512k Amiga it may not load because it is trying to allocate memory
- to decrunch into and there may not be enough, if so use Powerpacker
- to decrunch it then it should work fine.
-
- Trax was developed using HiSoft's Devpac v3.02 on an A500 Plus. It
- has been modified to also run on the A1200. A future version maybe
- possible if people request it, this could use either a 16 colour
- Dual Playfield game screen or 64 colours. Any other ideas would be
- welcome.
-
-
- ** Please Note :- When running on an A1200 with the cache on the
- title music plays out of sync, but the vector Tanks will update
- quicker. Thank You.
-
-
- Any comments, questions or bugs found, contact me :-
-
- J.Lucas,
- 97 Hindburn Close,
- Bessacarr,
- Doncaster,
- S.Yorks
- DN4 7RW
-
- Have fun.
-
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